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(+3)

Love the art and the concept.

I think when the player goes crazy, it's a good balance between being able to restrain the character if you try but also not having control.

I think the objective is a bit simple which is fine for a game jam and serves the purpose of forcing the player to explore the cool world you've crafted.

I think something that would have added a lot of flavor is maybe some speech text for the player's thoughts as he progressively breaks down. Would be a good chance for some lore and explain how the character became insane.

(+1)

Thanks for your feedback.

Yes, at the beginning of the Jam, we thought of several possibilities for the lore of our player (like post-traumatic syndrome, former serial killer, …) but with the time we wasted a lot of time and couldn’t decide. That’s why there is so little lore.

But really thank you for your feedback.