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georgeleege

11
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3
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A member registered May 29, 2020 · View creator page →

Creator of

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Would have loved to be able to scale the screen up.

I just punched everyone once and ran around the room in circles until the level was beat. Not sure if that's what I was suppose to do.

I think having different types of brawlers would have made the scene more chaotic and fun. Some simple ones that just follow you around. Some that charge you. Some that are just berserk going in random directions.

Art is nice and nostalgic .

Took me several tries to figure out how to consistently pick up grannies.

I think explaining that in the game description or in the game would have helped a lot.

But otherwise pretty funny concept. Especially when you accidentally hit space too early and lose a granny.

Brilliant 5/5

Short enough for a game jam and enough challenge to keep me trying again after dying.
Only two criticism I had:

1. It wasn't entirely clear that the game wasn't over and that you had to mess around with the toggles. I wasn't sure if you just had to toggle things around a certain time or if there was a specific combination.

2. The boss could be beaten without moving. I very quickly found a spot that dodged the bullets but still could shoot it. Variety in the bullet pattern would have made it more challenging.

I like the backstory and the art.

As others have said, I think it's a bit easy and any sort of endless survival needs keep ramping up in difficulty. But I also think that you've created the foundations for something that could be really fun.  I can imagine things falling from the ceiling and the belt changing speed and direction.

Love the art and the concept.

I think when the player goes crazy, it's a good balance between being able to restrain the character if you try but also not having control.

I think the objective is a bit simple which is fine for a game jam and serves the purpose of forcing the player to explore the cool world you've crafted.

I think something that would have added a lot of flavor is maybe some speech text for the player's thoughts as he progressively breaks down. Would be a good chance for some lore and explain how the character became insane.

Overall I enjoyed it. Was a little confused about which system resided in each room. Not sure if it was by color but the name of the systems and the room didn't make it obvious.

Also wasn't sure if there was any difficulty scaling. I think for these kind of survive as long as you can games, it's important to gradually ramp up the difficulty and I couldn't tell if that was happening.

Managed to inch my way to beat a level. Interesting concept. Loved the way the rubiks cube popped open

Downloaded so I could try and play. It says Linux is a supported platform, however I did not find something I could run.

Same issue as GlerG. Once I opened a dialog I could not do anything.

Enjoyed it overall. I think the pacing could be a little quicker.

I was so close to getting $500 when my timer ran out. Arms/fingers are too tired to try again and see the other ending.