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Maximum controll reached, you lost? I thought that was the win condition? oh well, funny idea :P does need some more playerfeedback, but really fun, would like more interaction with the party. If you wish to develop post jam I'd recommend options to recruit other party members with stats, classes and personality traits. so that you might have different types of conflicts between them depending on their ideologies. 

Overall, very fun ^^ if you do continue with it I'd love to hear more about it :D

(+1)

Hello Landerack, I just published a new version, where the Wining Screen issue is fixed. There are also some new features that you can check out in the project description. I probably won't have time to work on the game this week, but I plan to add a basic inventory system for potions and more diverse classes in the next few weeks.

real fun, the difficulty feels harder, not in a bad way though. The win triggered on 40 instead of 50.  Not sure if this is intended? and the party randomizes, pretty fun, but I wish I knew more about them as characters, perhaps when they do individual actions or take damage add some flashy effects per thing. with like -30 hp that like fades away from the portrait. or "STEAL!" when the rogue steals from the party. It's also a little hard to understand what exactly certain party members do. But good job, I really like the feeling of the new version :D