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Out of curiosity, which tiling window manager do you use? I use notion, which is getting quite antiquated, but it works fine with Godot :-)

I use bspwm. It has a problem distinguishing between

  • the editor (WM_CLASS = “Godot_Editor”, “Godot”), and
  • the running game (WM_CLASS = “Godot_Engine”, “Battle in Frying Pan”).

Somehow when I add this rule

bspc rule -a '*:Godot_Engine' state=floating layer=above

it applied both on the editor and the running game. Seems Godot editor and projectmanager change it’s WM_CLASS at runtime 🤔

Thanks, I hadn't heard of bspwm. Just looked it up, seem cool :-)