For me it has been the first time, not only with this jam but also using Godot. I learnt a lot about the engine and enjoyed making this game.
For all participants: good job and I hope I’ll see you in the next Godot Wild Jam!
Although Godot doesn’t work well with the tiling window manager that I used, it’s really easy to onboard. The install size is quite small and easy to showcase via web export. Will participate again in the next GMTK and GWJ jam.
Btw, this is the first time I do gamedev and just realize how suck I’m at linear algebra 😂
I use bspwm. It has a problem distinguishing between
Somehow when I add this rule
bspc rule -a '*:Godot_Engine' state=floating layer=above
it applied both on the editor and the running game. Seems Godot editor and projectmanager change it’s WM_CLASS at runtime 🤔