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(1 edit)

Thank you for the vote of confidence! :D

1. Truth be told, I've spent more time programming and animating of late (had other artists working with me to produce the models) but I am most accustomed to hard surface and environment modeling. As for which is my best - well it would probably be an environment I produced a few months ago. 

2.Public concerns the accessibility of a method or variable, whilst denotes void is the return type  

My portfolio is available here: http://pearsonk1.wixsite.com/k...
It is out of date and does need some work(hence why I'm taking part in game jams! :D) but it should hopefully provide enough insight into  my level of ability, though it does lack some of my more recent coding projects.
I can provide renders or code samples if required.

For a quick summary of my role in some of the projects presented on my portfolio:
Project Q (don't ask ;p) - Rigger & Animator, Particle Effects, 3D Modelling + Texturing(using Quixel/photoshop)
Super Villain Smash Up -Rigger & Animator, Particle Effects, 3D Modelling(pickups and character)
Magnus Basilica - (solo) 3D Modelling + Texturing(using Quixel/photoshop)
Solus - (solo) Code, 3D Modelling + Texturing(using Quixel/photoshop)
Boffers Base Defense - (solo) Code, 3D modeling