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(1 edit) (+1)

I've seen this concept a few times in the jam, and this is definitely one of the better ones on execution. However,

- 120 Orbs is way way way too much, that's at least 30 minutes of doing the same thing

- While the level designs helps, not having a map really confuses the player on where they should be heading at times

- Some sound feedback would be nice

As for the feedback part:

- Aesthetic overhaul would be nice, needs some deep space bgm and sound effects to go with it, and the menu and UI should try and fit the game too

- No idea on story-wise

- Having more tasks would definitely helps with the game flow, but do try to lower the number of current task as I said above

Edit: Forgot to mention, you didn't set the WebGL build to be playable in browser

(1 edit)

Thank you so so much for the comments and feedback - You are absolutely correct and I expect to see these glaring kind of issues ironed out in any future revisit. 

I took a limited concept and provided an almost literal outcome for it really I guess, but felt it had some scope in the player mechanics of the game play, or at least I ended up thinking that ha. [actual GMTK2020 submitted version was super, super broke(sadface)]

Doh...Sound

Doh...Maps

Doh...Purpose and story driver beyond collection mechanic

Doh...Procedural gen'd stubs replaced with detailed Env props

Doh...0% 'Game Juice'

... and it goes on and on to be fair :)

The provided details here [in your feedback] have gone into the Trello for it and a they have really become the milestones for any next attempt/ revisit - these have actually been truly golden so thank you so much for critiquing it with such a pro attitude in the aid of move something forward :)

It's a back burner for now...chucked into the box with all these others I've never let see the light of day haha

Again, Thanks so much for the critique and valuable feedback, its really been very much appreciated.

Gruff:)