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(4 edits)

Thank you very much, Dustin! I’m glad that you liked the song maps; I had to make sure they were comprehensible enough without a proper tutorial put in the game. The controls did leave something to be desired, but originally I had wanted controller support to be in the game, so I made the controls on the keyboard kind of match that. Also, by workflow, do you mean my development process throughout the two weeks, or actually how I worked in Godot day to day?
I created data files for the maps because I wanted the computer to tell the game where and when the objects were supposed to be spawned, not me :)

Oh that answers my question! I've been thinking about different ways to choreograph game play and/or visuals with music. As a programmer, data files seem the most logical. Aren't there tools for helping create these? I know a lot of rhythm game communities tend to have tools specifically for their game. I wonder about beat map tools that could help regardless of game.

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That’s a good question. I don’t think there’s a general “tool” for making beat maps for all kinds of rhythm / music-based games. The closest thing to that would be creating a MIDI for a song you like– at least then, you have a reference for beat maps in general.
That’s not what I did. I had the sheet music of the songs Cityfires composed, and then translated the melodies (with a creative license) into arrays.

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Translating directly from sheet music is a good idea, then you know with certainty those notes are correct, and you're not guessing + trial/error.