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(+1)

Oh and in response to your question about Luck and the GM, this is a system that I really want to work into a bigger game and I always envisioned it using a system of tokens or poker chips or whatever. So, every time the  players spend their luck, they get to see the pile next to the GM getting a little bit bigger. Then, the GM gets to quietly reach across the table and discard a token, then look innocently at the players as they know something awful is about to happen, but they don't know what. All they're sure of is that this is basically all their own fault. 

That sort of thing. I didn't really find myself with room to include a note about tokens. Do you think it could be beneficial to fit it in? 

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No problem! I know how much feedback means to me and am happy to help out where I can.

3. Just something to think on! Also OSR doesn't really mean much haha... it's really a grab bag.

5. Hmmm I tend to see think success should happen 55-60% of the time. In really deadly systems, like 40%. But try increasing the luck pools first!

Tokens: I think most folks will get it. But if you think it's important for your system (and can find the space), I'd include it. Answer as many questions as the reader might have before they ask them.

But for real, keep working on this! A solid first game.

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Thanks!