Oh and in response to your question about Luck and the GM, this is a system that I really want to work into a bigger game and I always envisioned it using a system of tokens or poker chips or whatever. So, every time the players spend their luck, they get to see the pile next to the GM getting a little bit bigger. Then, the GM gets to quietly reach across the table and discard a token, then look innocently at the players as they know something awful is about to happen, but they don't know what. All they're sure of is that this is basically all their own fault.
That sort of thing. I didn't really find myself with room to include a note about tokens. Do you think it could be beneficial to fit it in?