Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The rewind didn't seem to work when I really needed it (trapped behind a door)/ It just didn't do anything at all to hit R.

It also feels a bit awkward for a platformer to not be able to change direction in mid-air, but that's a choice.

Still, very very cute.

I made the booooooold decision of putting a timer on it and not displaying some timer element in the UI. Yeah I'm not much of a platformer gamer myself, but even I felt it lacked a bit of control. For whatever reason my brain was like "hey you can't turn in real life" instead of focusing on what feels best/is most fun for the game. And that door thing was a huuuuuge blunder. I didn't include a way out if the timer ran out x_x