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(+1)

I like the idea and what there is so far. It was very satisfying to fix destroyed objects. I liked how you didn't have to rewind objects to the end but only until they were usable. Maybe that would be a nice mechanic? Being able to rewind both ways and having to find a state in between that is right for your purposes?

Also you may want to dial it down with gravity on main character. When you walk off the stage he gets sent straight into the dephs of hell :P

Your idea is actually very nice, I think I will take it in consideration as it can add the puzzle flavor I would have loved to put in tehe game, but did not had time. 

Yeah the gravity is applied by me in the update to a character controller, did not use rigidbody for it and it does not stop multiplying if you are on ground so when you fall, there is a very big number for the y velocity =))))

Would have been a quick fix, but forgot about it totally

 =)))