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The Lost Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #289 | 3.750 | 3.750 |
Graphics | #373 | 3.667 | 3.667 |
Innovation | #548 | 3.167 | 3.167 |
Overall | #633 | 3.118 | 3.118 |
Fun | #658 | 3.000 | 3.000 |
Game Design | #725 | 3.000 | 3.000 |
Audio | #1117 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game features a rewind mech for some environment objects to allow the player to explore the world
Did you write most of the code yourself and made all the assets from scratch?
I wrote all of the code myself, besides some utils classes (tweeners and singletons and such) that I made over time.
The assets were paid assets that I buyed myself or got from work projects over time.
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Comments
I liked your game. It had a cool animation on the rewind feature. I did however get stuck under the bridge when the first set of enemies came out.
Good job on a nice entry!
Could you please play and rate my game too?
https://itch.io/jam/brackeys-4/rate/723414
nice very cool graphics!!
a bit hard tho...
Nice! I like the graphics.
I like the concept of rewinding the environment to progress or rebuild the world. Keep at it!
Really nice animations when rewinding time and cool camera movement. Great game!
Nice game! I really like the rewind effect :)
Please play and rate my game as well: https://itch.io/jam/brackeys-4/rate/723379
Very cool idea, the rewinding reminds me a lot of the Lego games, good job!
THE ART!!!! OMG IT WAS SO GOOD!
I really liked your assets and liked the rewind effec
I like the idear rewinding destroyed objects. add a little slowmo effect and sound would be awsome.
it also adds a interesting element to exploration. well done.
I like the idea and what there is so far. It was very satisfying to fix destroyed objects. I liked how you didn't have to rewind objects to the end but only until they were usable. Maybe that would be a nice mechanic? Being able to rewind both ways and having to find a state in between that is right for your purposes?
Also you may want to dial it down with gravity on main character. When you walk off the stage he gets sent straight into the dephs of hell :P
Your idea is actually very nice, I think I will take it in consideration as it can add the puzzle flavor I would have loved to put in tehe game, but did not had time.
Yeah the gravity is applied by me in the update to a character controller, did not use rigidbody for it and it does not stop multiplying if you are on ground so when you fall, there is a very big number for the y velocity =))))
Would have been a quick fix, but forgot about it totally
=)))
I liked the graphics and artstyle of the game. Kinda like lego. I don't know if it was intentional or not but it was cool. But by the time I got comfortable playing the game the game finished. Would have liked to play more. I noticed the aim is kinda bugged. The shooting particles doesn't go to the crosshair. Other than that its pretty cool.
Yep man, first to note on the aim bug, it is very very bugged, and also did not have proper time to add more to the game, I had work going on and squeezed as much as I could to get this done
The animation of the buildings rewinding is awesome, but there seriously wasn't enough content in the game. There wasn't any challenge. The only real challenge was working out the controls to kill the skeletons, and even then you still had like a minute since they do almost no damage and your health replenishes quite quickly.
Thanks for the feedback man, I know the game is buggy and lacks a lot of gameplay and tweaking. Was very low on time, but I am happy I got this done and submitted though =)))
I love the rewind destroyed buildings animations. A bit short game though
hey nice
i like the appearance
rated yours.
i would like it if u play mine ( a puzzle game)
Thanks, will check out now
Despite the fact that like you said the game is in an unfinished state, I really enjoyed the concept!, really liked rewinding the ruins
I am glad you liked it, there are a few bugs and there could have been more levels, but tried to show the mechanics made in the best way possible
Great and satisfying use of rewinding, it seemed to me like the skeletons took way too long to kill though.
Thanks, yeah the aim is bugged and the skeletons have a bit much hp, but since I have no more levels I thought hey let them kill them harder so they play a bit more =)
Great use of physics and great graphics
Thank you, appreciate it
Living in Japan, I felt it was cool to see a rewind of a Japanese Torii :) Is there anything past the first island with skeletons? Maybe you could not finish it because of lack of time? Keep going :)
Thank you man, yes time was very limited as I had work going on, but planning on continuing for sure
I liked the idea, but when I saw the skeletons I thought I could rewind them, it would be cool.
Hey man, thanks, was in plan, but time was a crunch for me, would def add that as it's very cool