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(1 edit) (+1)

Thanks for playing! The timescale 0 would break the rigidbody method I was using to keep the character in bounds and cause you to get stuck and my backup position limit method would get you stuck as well so I just removed it due to the time constraint. And I totally agree about the perspective, however if I changed it to perspective a lot more would be visible and again I didn't have the time to model more stuff. Creating the paper physics took like 1/3 of the weekend lol.