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(+1)

This if fun! The graphics here are perfect, love the assets, sound is used effectively, and visual clues too. Side note: you can exit the scene and go infinitely off screen, and so can the T.P, 

For me the perspective made it difficult to assess exactly what I was about to hit, which made the gameplay slightly annoying at times. 

I love the concept and it fits within the theme and limitations, so good job!

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Thanks for playing! The timescale 0 would break the rigidbody method I was using to keep the character in bounds and cause you to get stuck and my backup position limit method would get you stuck as well so I just removed it due to the time constraint. And I totally agree about the perspective, however if I changed it to perspective a lot more would be visible and again I didn't have the time to model more stuff. Creating the paper physics took like 1/3 of the weekend lol.

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I realize now that a clamp would have worked perfectly to keep the character onscreen, but hindsight is 20/20!

Yes, it would lol :D

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This is only my second game in Unity and my first with any real movement, but now I know for next time!