Wow, thank you for this!
Haha.
Yeah you're right. Otherwise its like "die once to start playing".
Ohh the good old walljump, i think that feature hits my rating right into the face haha. I was used to the walljump, so i didn't realize the bad behaviour. I think for the input buffer i could simply add a courotine which sets the "walljumpbool" after a certain time (after leaving the wall) to false. But of course i'm interested to see a better variant :)
Thanks for your words. Never got such a detailed feedback.