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A jam submission

Robby RewindView game page

Submitted by Arrain — 3 minutes, 48 seconds before the deadline
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Robby Rewind's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#474.0244.024
Theme#584.1904.190
Overall#933.8063.806
Game Design#1143.8573.857
Fun#1693.6903.690
Graphics#3013.7623.762
Audio#3753.3103.310

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Its rewinding.

Did you write most of the code yourself and made all the assets from scratch?
Yes. 99% was created within this week.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

I love it! I've also seen your YouTube video (great one too!).

+ Great fit to the theme

+ Great animations and art design (simple but I love it)

+ The game design is really good

- I think the mouvements of the character is sometimes difficult to control.

Cheers!!

Submitted
Deleted 3 years ago
Developer (1 edit)

I know I know. The good old walljump mechanics which destroy the gamefeel^^. Thanks for the feedback! Soooo... I have written that I made 99% by myself. The only thing which I didn't make was the ripple effect. It would be not that difficult if you start practicing to code shaders, but I'm simply not good in it. If you want to make something by yourself I would suggest the unity's shader graph, although you can also learn shader scripting. 

Ripple Effect: http://blog.onebyonedesign.com/unity/unity-ripple-or-shock-wave-effect/

If you have problems on how to use it, just ask.

If you didn't watch it and are interested how I made the rest of the game(in the description are all the tools/tutorials I used) you could watch my makingOf: 

Submitted(+1)

Hi, really good game. Really like the little troll, it is a funny character. Visuals are great, music fits well, difficulty is considered, even with the extra help of blood stains, and the environment is  very nice. Would like to read your opinion on mine game too :)

Submitted(+1)

Very nice game, i like a lot the theme of the game, is really fun and have a great feedback ! I rate your game, take a look in mine. :)

Submitted(+1)

It's a pretty cool concept for a game, but it was sometimes annoying to do the level for the first time knowing that I was going to die anyway. I didn't notice the blood stains at first but they were helpful in remembering where I died which was nice. I also don't think the rewind mechanic fits perfectly, because you could have made the same game without the rewind, instead just replaying the player's movements exactly as they made them. But that's just a theme issue, and to be honest you implemented the rewind pretty well. Congrats!

Submitted(+1)

I needed about 2 levels to fully understand the rewind mechanic. After that I started each level by thinking how is this dev fish going to try to screw me over. I am happy to announce that I had conquered one level on the first attempt.

One small thing I would like to criticize. The blood splats you're leaving behind make for great danger markers for your next attempt, but when you press restart you splat into some blood leaving a mark behind, where there was (in my cases) no actual danger. I can imagine that could lead to confusion and frustration in some more complex levels.

Developer

Haha congrats!

The dev fish thought it's better to leave a blood mark on "restart" because the more tries a not dev fish has, the easier he remembers. Therefore he doesn't deserve a lower difficulty. But yeah... I think that's mean. I will change it ^^.

Thanks for the feedback.

Submitted(+1)

It is really fun and frustating in the same time. Love the art tile and the animation character. It would be great when sliding off wall lowering the speed fall, so it would be easy to wall jumping. Overall really cool game and concept, I am really love the art :D

Developer

Glad you liked it. I will for sure work on the walljump mechanic. Thanks for the feedback!

Submitted (1 edit) (+1)

Great game, its like INK except its my blood instead :L

I kinda get why you have the character do the first run blind but I think it would help rather than hinder the gameplay if you flashed it on screen and then let people do their first run otherwise it feels like I'm having my time wasted for the hell of it, I could plan a pretty good path just based on the level layout but that's not a perfect system.

Also, if you're going to make the player chain jump combos like this then you should be using an input buffer on controls imo. Otherwise players end up pressing the jump button at what looks like the right time to them and then fall down... this is what people actually mean when they complain about games having 'imprecise controls' even though code is actually TOO precise. The game can still be made hard by having a very short input buffer like 2 frames and feel so much better to control. Its only prominent on wallhopping from left to right and vice versa though so it was manageable.

Visuals are great, the music fits well but can get a bit repetitive after a while and I love the weird little character creature, the blood stains to serve as a visual aid was a really good idea as well

Overall really good job, I had fun playing this (apart from the level above).

P.S if you want to see a working example of input buffering then let me know, I use it in my game to solve a completely different problem with blend tree animation

Developer

Wow, thank you for this!

 Haha. 

Yeah you're right. Otherwise its like "die once to start playing". 

Ohh the good old walljump, i think that feature hits my rating right into the face haha. I was used to the walljump, so i didn't realize the bad behaviour. I think for the input buffer i could simply add a courotine which sets the "walljumpbool" after a certain time (after leaving the wall) to false. But of course i'm interested to see a better variant :)

Thanks for your words. Never got such a detailed feedback.

Submitted(+1)

It may not be the best way but what I use is a list of previous inputs I want to track, in my case it was vector2's up to 4 frames prior because I wanted to know directions, but you could do it with bools for input received etc:

List<bool> _prevInputs = new List<bool>();

and then inside each Update() (or method called inside Update):

 if (_prevInputs.Count > 4){ 
               _prevInputs.RemoveAt(0);
 }
_prevInputs.Add(input);

The same implementation can be used to check if we were grounded x frames ago to allow the player to coyote jump.

Your way may be better depending on what you want to achieve or there may be even better ways to achieve this that is more performant that what I've done, this is just simple and works for what I needed.

Deleted 4 years ago
Submitted(+1)

Really fun and addictive. Also great way of using the theme. The character looks great. My feedback is that you always have to die at least once to see where the spikes are. Would be nice to see a quick glimpse at the beginning.  To take it even further, instead of using the top-left button to die and start over, but use a key to rewind your last jump.

Developer

Thats a good idea, thank you for the feedback and for playing!

Submitted(+1)

Really liked the idea and the levels are great too

Submitted(+1)

What a great idea! The rewinding feels really rewarding. Good job :)

Submitted(+1)

The game mechanic was really fun i really like the idea of memorizing where the spikes would be after running through the level for the first time and trying to avoid them after restarting, the graphics are also really neatly done and i love the lighting attached to the character, very cool game!

Submitted(+1)

wow had more fun than I anticipate.

Great job on the game !!! Rating done

Submitted(+1)

Nice game and I really like the Idea of playing your level in reverse

Submitted(+1)

I like that its a memory game and a platformer at the same time. Seeing yourself play the level in reverse is a very fun and surreal experience, ngl.

The only complaint I have is that seeing yourself faffing about is both very funny, but also a little annoying. A fast-rewind button would be nice. (if you are planning to expand on this game)

All in all, great game!

Submitted(+1)

Haha! This one's very tricky!! I laughed at how miserably I died before it even happened.

Submitted(+1)

Interesting idea. I graphics and audio are nice and it's fun being able to move through spikes you can't see yet. What would be helpful though is to have the game prompt you to restart the level after dying, rather than restarting automatically. This gives the player time to look at the level and strategize on how to go through the levels.

Submitted(+2)

I don't know if you've ever played Superhot, but after you beat a level, it shows what it would have looked like in real time, and you feel like the smartest person alive. This game is the opposite of that. You get to the end and just have to watch as past you struggles and struggles and dies on spikes they couldn't see, and you're powerless to stop. There is absolutely nothing I would change about the rewind, however, it might be nice to see the spikes before you start the level. Amazing job.

Developer

Haha I didn't know it since now. I'm glad you like it, thank you so much! You're right, I think I've to add this because otherwise you have always to die once. Thanks! :)

Submitted(+1)

i loved the game overall , failing wall jump was kinda frustrating to me , loved the particle effect and the lighting , good job !!

Submitted(+1)

Like the idea of the rewind at the end of the scene.. some levels are quite hard.

Good Job.

My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks

Viewing comments 30 to 11 of 30 · Next page · Last page