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This turned out to be one of my favorites in the Jam so far, nice job!

The first time through I got my rear handed to me by the dragon, and I really wanted to try again. I feel you achieved the difficulty sweet spot, where an entertaining challenge and an initial failure inspire persistence. My second time through I defeated him, and it felt satisfying. The timer mechanic really made the adventure a rush too.

One technical critique: my first time through, I was *positive* I could enter the water at the dock, and that I could fire the ballista, but no matter where I clicked nothing happened. My second time through I realized that I had to click myself once I was in position to get the prompt. I seems much more common that the player is expected to click the object they wish to interact with, rather standing near it and clicking their toon. Once I figured that out everything worked great.

Another small one is that although I enjoyed your music selections, the shifts when key events happened were very abrupt, so it felt a bit jarring as the music stopped cold, then another tune kicked in. All that being said, the title track TRUCKS, and I knew I was in for a ride as soon as it kicked in ;)

The artwork was well done too!

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Thanks, I am glad it gave you a satisfying experience.  I primarily make story focused game (the story for the game was a bit too simplistic looking back) but I think its serviceable.

Wow! I'm surprised to learn that you usually develop story-focused games! Not because the limited story in your entry was bad, just because the action was so much fun :)

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I was a bit surprised by its reception as well, both good and bad. (the satisfied feeling others had while others ran into alot of bugs.)  

I was somewhat was inspired by Final Fantasy 7 Remake's boss design so I wanted to incorporate that in my own games. The game was okay but the bosses were my favorite aspect of the game.

What types of games do you usually make, if I may ask?

Ah! FF7 is one of my fondest gaming memories from the old days, what a magnificent adventure. I haven't had a chance to play the remake yet but hope to.

Thanks for asking! I'm a new game developer, so far I've made just one full game, an action adventure with some small RPG elements called Sandstone. 

I'm most inspired by RPGs and adventure games games that go beyond entertaining mechanics and weave a tale that has an emotional impact on the player, and make it feel like your choices have meaning. To me games are the ultimate entertainment, because they have so much power to immerse us in an alternate world. 

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Player choice is very important, so it feels like their choices have weight. That is true about games, if they are immersing us in their world I think they are doing a good job.

I'm more inspired by story-focused games (not much of a surprise con side this is the type of game I like to make) JRPGs usually hit this balance for me. However, sometimes the gameplay can fall behind in this genre but I usually stick around for the story, if its good that is. 

I have made one full game "Path of the Martyrs" a RPG,  which got published and will be live on Steam on the 18th of this month. Then I have two other jam games entitled "The Heart's Fallacy" and "Variant Accord". The first is a horror game and second is somewhat visual novel but you can move around the map.

Hey nice, congrats on the Steam release! I hope it goes well for you. 

I'll check out Path of the Martyrs once it's live on the 18th, and your titles here on Itch. Think I'll start with The Heart's Fallacy.

Thanks again for finding that bug in Haroldry too :)