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(+1)

Hey man here we go with constructive criticism )


Pros:

-Love the artstyle 

-As we spoke in discord and you told me it is procedural level generation! That part was awesome always loved procedural generated maps

-Love how you can fling your buddy at the enemy haha 


Cons:

-The enemies are a bit difficult to kill because they dont always go on a straight trajectory they like to go diagonally at you and as you can throw your bud just horizontally it kind of makes it hard to hit them.

-Tutorial or instructions would have been nice as i had to message you to figure out that you can fling the friend at enemies.

-Some visual feedback other than hp that mage has been hit.

-Also you can make the enemy attack the mage then run away from it for some distance until coming back to attack again. 

(+1)

Thanks for your feedback!

I agree with all of your points. I think that i'll update the game in a bit and i'll adress every con.

I was thinking of letting the player input a direction to throw at as well to fix the first con, do you think that would be a good solution?

(+1)

I think if I was able to throw my friend at where my mouse was pointing it would be good. You can also do it like my game where it calculates the angle of the mouse from player and has 8 different directions it can be shot to

(+1)

That would be a good solution, but I was thinking of adding controller support to the game. So a mouse wouldn't workt anymore then.

Then that method would work perfectly haha, Also would be way easier to play.