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Okay first of all - I really liked this game. I really hope that it was intended by you, but - this game was really psychodelic. Graphics, and sound all've beem giving me a really weird vibes. That I honestly loved! 

The movement was weird but it fit the world of Rewind. All the "rewinding" mechanics worked really well, and made sense. The jumping was a bit off, but also kinda made sense if the time is all wonky. The murder of old man was something that was really odd for me, because his house felt like it was really off scale (but only up close) and the guid hid somewhere when I was close to the house. This really sent shivers down my spine. But I think it wasn't scripted, right? He just happened to walk into wall for me? XD

What I didn't like was the lighting in golbins's quest. The black walls made it hard to look for goblins. I'd really love to have some kind of light that's emitted from player. would help a lot xD. Also - the maze aspect of that "realm" was hard. And I honestly felt like the maze was getting bigger the more goblins I killed. I got lost in it. 

The Dragon's question was difficult for me xD. Because 1. I never heard this riddle before, as I'm not a native english speaker. 2. I'm really dumb. So I had to google it :D

The ending was also nicelly scripted and honestly? Kinda epic.

I'd love to play more of it! Visit bigger world of Rewind and solve some puzzles. Fight more Shreks (btw I really liked this mechanic) and just explore! 

Really solid game 

Thank you so much for all the great feedback! Having movement like that was indeed intended to be a little abnormal and I think you are the first one to really notice! :P
The "murder" was a little gag of mine, I had no clue what to do with the old man quest so I plugged in my mascot in the house, basically to represent me the person who developed the game to kill the old man to be like "Yeah I had no time to create a quest so I had to find a quick solution :P". And yeah the house was a really wired thing and up to today I still have no clue what was going on with the scaling, I thought maybe the camera became smaller or smth when the animation gets triggered but I genuinely have no clue why that happened, I spend a lot of time looking into it but I just couldn't find it.

I also really agree with the goblin quest, I should have definitely added more lights and maybe some red glow to the goblin itself! :P
The maze was indeed a little hard when you lose track and I myself who made the entire thing got lost sometimes myself but if you look at it, its actually a really easy maze!: 

It was a little hard to find a good riddle time related but I dislike  doing riddles myself as I'm really bad at them so I tried making it really easy to google, if you press back the guide even hints you towards googling the riddle. :P

I myself was really happy with the ending to, I made it on the last day & I'm so happy I did!

Thank you so much for all of the kind words and great feedback! I really wanted to take my time writing this reaction cause I really appreciate the time you took playing my game and give great feedback! :D

If you are curious about my future project. I do have a YouTube channel & some nice plans for int the future, I personally really love huge worlds where you can look around you and see all kinds of different things & be like "damn I'll have a lot to explore"!
 

I'm looking forward to sharing more games like these with everyone! :D