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(1 edit) (+1)

Nice to see a local multiplayer game in this gamejam! Nice inclusion of various mechanics & the implementation of rewind on the boxes.

In the grass level, I think its unfair that both blue boxes are at the higher platform but 1 red boxes is immediately available on the ground for P2 to use though

(1 edit) (+1)

for the boxes since each player has 2, we had 1 spawn at the top so you can't access it directly, but the other one spawns randomly in 1 of 4 places. In future versions, do you think having both boxes spawn randomly would be more fair, or the box that spawns randomly spawn on the same level for both players (symetrical level design)?

For the castle stage, since the focus is more on using moving platforms to your advantage as well as some of the juts that prevent you from going at high speed, we decided to use only 1 predetermined jar for each player.

(+1)

I think randomness is good, it creates good replayability as it makes every play slightly different. However, for the grass level at least, I thought that having unsymmetrical spawn of the boxes was slightly unfair at first because P2 immediately gets access to 1 of the box, but P1 has to jump to higher platform to access the 2 blue boxes. Furthermore, most of the times, the 2 blue boxes spawn at the 2nd/3rd highest of the platforms. 

On the other hand, considering that the player can fall "endlessly", it could be argued that the P1 can immediately reach those boxes if they know how to fall properly & immediately reach the top platform too. So, now thinking about it with this mechanic, it was probably a small issue. 

Castle stage was fine though.