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Lanzalot

75
Posts
5
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6
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A member registered Jul 17, 2020 · View creator page →

Creator of

Recent community posts

Cool game, especially with the leaderboard feature! It would've been great to have a few more levels.

Really good level design! The visual and audio design also perfectly fit the tone of gameplay.

Cool game! The game was incredibly polished, especially with the animations and music making the general game feel great.

Cool game that worked great with the limitation! There was a surprising amount of depth of handling the attacks while pumping the balloon and dealing with upgrades for such a simple game. Sound effects were great.

The soundtrack and art worked amazing for the game! I liked the use of the boomerang for combat, though it would be great if the boomerang could return to the player, and there were a few collision issues I noticed with the boomerang. The use of visual effects like lighting and the attack effects were great!

Really cute art style!

Great game! There were some puzzles that were very hard, but they were all very unique and had really cool mechanics. The scribble-esque art style worked perfectly for the game!

I love the art style, and the game is really unique! The idea of using the enemies to travel up is really interesting, and I'd love to see what could be done with different shapes and sizes of enemies.

Mainly just that with the layout of the keyboard and how fast the character moved, it was hard to shift between the glider and shield sometimes 

I really like the art and mechanics of the game! The multiple uses of the scale were really unique and fun to play. Playing on keyboard, I feel like there were some issues - it was hard to control at times which was worsened by the high-speed gameplay, and levels being long meant that one accident with the controls ended up causing issues. A lot of these issues are probably alleviated or reduced on controller though.

Fun game! After half an hour I got up to the first sword... before falling back all the way to the beginning of the game, and never made it back up. I really love the art style and sound design of the game, and all the lore. Like some others have said, the difficulty ramp up could be a bit gentler, and controls weren't fully intuitive - I wasn't sure how to swing the sword, and some sort of tutorial could have helped better. Overall really great game, and I'm excited to see how it turns out!

The game's concept is really interesting, and the art was great seeing all the little climbers scurry around the mountain! The gameplay did feel a bit hard and confusing, in part because there were some things that seemed to be locked off.

The levels you made were really interesting and well designed! The last level in particular took me a bit of thinking but felt really good to figure out. I also really enjoyed the simplistic art style that still managed to convey a lot!

Really interesting idea for a game, and the art work and sound effects (especially the blood splatters) really sold the feel of the game! I really liked how all of the elements interacted each other like the bodies creating more blood but also helping you speed up. Trying to push everything to the very end as they bounced off each other was interesting, but a bit tedious. Maybe something like two different doors on opposite sides of the arena could help reduce it? Overall, really fun game and interesting idea!

The art and sound design of this game were great! The music fit the casual theme of your game well.

The art and design of the level were really great, but there were a few issues with things such as the visibility of enemies when they were underneath objects like someone said. Also, I'm not sure how but I managed to clip out of the game bounds after jumping over jumping over a truck door.

The level design in this game was really interesting, and the mechanic was quite unique! The idea of distorting space and time kept the game really interesting, though the gaps in the levels with lasers were a bit too punishing.

The sound design and music were really cool, and the audio was great! The game's strongpoint was definitely in the story that you made, and weaving that into the gameplay. There were a few bugs - on day two, I got stuck after gathering things after the two pieces of wood before talking to the grandma then when I tried to talk to the grandma I got the message that I didn't have what she asked for; after that I gathered two pieces of wood assuming that they had to be the latest two things collected and brought them to the grandmother, but I kept getting the message that I didn't have what was asked for despite trying many different objects. Overall, the game was really interesting and I wish I got to see the ending!

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I also created a reverse tower defense game, and really like the approach that you took with this one! the puzzle aspect was really unique, and the music + art was really great and well fitting.  It would've been nice for the layout the player had chosen to be saved between tries/for there to be fast forward button, as dragging the characters over and over to the same spot became tedious after a bit. The levels were incredibly well made, and level 5 in particular was a really difficult but interesting puzzle. Overall great game!

I really enjoyed the puzzle aspects of this game, and the levels were well thought out! Interesting game overall.

This game was really cool and incredibly polished! The music was really great and fit the feel of the game well, and so was all of the art and transition from the player to the enemy. At first the gameplay was a bit confusing, but after a short while the gameplay was really fun and engaging! Overall incredible use of the theme!

As someone who also created a tower defense game where you control green creatures, this was an interesting take on the tower attack idea! I really liked the art style of the game, particularly the towers. It would've been cool to see more variety with the different goblin types, but overall cool game!

I really love the pixel art and the casual feel of the music! The concept of chess being used like this is really unique, and creates an interesting puzzle.

We were planning to do that and make the machine visually, reflect on the in game machine, but unfortunately ran out of time to do so. If we revisit the game in the future, it's definitely high on our list of things to do!

This game was great! I really loved the art and how the different art styles meshed together, and the level editor was really polished. It'd be cool to se even more tools in the game which could have even more interactions with one another.

Really nice art style and storytelling! The end screen was particularly cute.

There was an issue with drawing where it would only create dots, and the gameplay could definitely have more to it, but really interesting idea for the game with a lot of potential!

The art style of the game was really unique and polished! Great game, especially for the timeframe it was made in!

The game's graphics are really cute, and it's incredible to see how polished it is! I really like the idea overall and how you implemented the mechanic of swapping with player movement to create an interesting puzzle.

Hilarious game with a great art style! I loved how exaggerated the character animations were.

The art style was amazing and I loved how polished the game was. The combat was really well made, and the opportunity to chose upgrades was a great choice.

Really fun game! The animations and ui were really well done and the game felt really polished

Great art, particularly all the animations when enemies got hit! It did feel a bit easy since the different enemies didn't have much variety so you could just spam one button, but great game overall!

Thanks! unfortunately we didn't have enough time to create a web build of our game

The art for this game was adorable! The game as a whole was really cute and I loved the characters like Blobby.

I really enjoyed the narrative framing of the game! The idea of playing the alien's games was funny and the dialogue was good. Great use of the theme!

Hi, thanks for the feedback! I see how the gameplay could be frustrating. We planned to have a sort of gambling system where you could collect coins to roll a die and get powerups that could have an either positive or negative impact on you and made you have a lot more control over the gameplay, but due to time constraints we weren't able to implement the system. We'll definitely have a system where the die tells you how much you can move in the future if we keep working on the game.

This was such an interesting use of the theme that was really fun to play! The art was great and the game was hillarious.

Thanks! we originally planned to let the truck shoot so it could shoot asteroids out of the way and shoot the space pirates (which we're going to add soon), though we quickly realized "why would a fedex truck have weapons? its just a delivery truck" so we scrapped the idea.

Great game! This was really hard and punishing, but it still felt fun! You should continue working on this; it could be a great mobile game. Maybe make the levels a bit harder, but shorter? dying set me back quite a bit. The music was great, and fit perfectly with the game, and the sound effects worked great.