Cool game, especially with the leaderboard feature! It would've been great to have a few more levels.
Lanzalot
Creator of
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The soundtrack and art worked amazing for the game! I liked the use of the boomerang for combat, though it would be great if the boomerang could return to the player, and there were a few collision issues I noticed with the boomerang. The use of visual effects like lighting and the attack effects were great!
I really like the art and mechanics of the game! The multiple uses of the scale were really unique and fun to play. Playing on keyboard, I feel like there were some issues - it was hard to control at times which was worsened by the high-speed gameplay, and levels being long meant that one accident with the controls ended up causing issues. A lot of these issues are probably alleviated or reduced on controller though.
Fun game! After half an hour I got up to the first sword... before falling back all the way to the beginning of the game, and never made it back up. I really love the art style and sound design of the game, and all the lore. Like some others have said, the difficulty ramp up could be a bit gentler, and controls weren't fully intuitive - I wasn't sure how to swing the sword, and some sort of tutorial could have helped better. Overall really great game, and I'm excited to see how it turns out!
Really interesting idea for a game, and the art work and sound effects (especially the blood splatters) really sold the feel of the game! I really liked how all of the elements interacted each other like the bodies creating more blood but also helping you speed up. Trying to push everything to the very end as they bounced off each other was interesting, but a bit tedious. Maybe something like two different doors on opposite sides of the arena could help reduce it? Overall, really fun game and interesting idea!
The sound design and music were really cool, and the audio was great! The game's strongpoint was definitely in the story that you made, and weaving that into the gameplay. There were a few bugs - on day two, I got stuck after gathering things after the two pieces of wood before talking to the grandma then when I tried to talk to the grandma I got the message that I didn't have what she asked for; after that I gathered two pieces of wood assuming that they had to be the latest two things collected and brought them to the grandmother, but I kept getting the message that I didn't have what was asked for despite trying many different objects. Overall, the game was really interesting and I wish I got to see the ending!
I also created a reverse tower defense game, and really like the approach that you took with this one! the puzzle aspect was really unique, and the music + art was really great and well fitting. It would've been nice for the layout the player had chosen to be saved between tries/for there to be fast forward button, as dragging the characters over and over to the same spot became tedious after a bit. The levels were incredibly well made, and level 5 in particular was a really difficult but interesting puzzle. Overall great game!
This game was really cool and incredibly polished! The music was really great and fit the feel of the game well, and so was all of the art and transition from the player to the enemy. At first the gameplay was a bit confusing, but after a short while the gameplay was really fun and engaging! Overall incredible use of the theme!
As someone who also created a tower defense game where you control green creatures, this was an interesting take on the tower attack idea! I really liked the art style of the game, particularly the towers. It would've been cool to see more variety with the different goblin types, but overall cool game!
Hi, thanks for the feedback! I see how the gameplay could be frustrating. We planned to have a sort of gambling system where you could collect coins to roll a die and get powerups that could have an either positive or negative impact on you and made you have a lot more control over the gameplay, but due to time constraints we weren't able to implement the system. We'll definitely have a system where the die tells you how much you can move in the future if we keep working on the game.
Great game! This was really hard and punishing, but it still felt fun! You should continue working on this; it could be a great mobile game. Maybe make the levels a bit harder, but shorter? dying set me back quite a bit. The music was great, and fit perfectly with the game, and the sound effects worked great.