Thank you for playing our game! It was cool to see how you reacted to everything, and to see that the vibe that we were going for got through! This was made for a gamejam so unfortunately we had a few small, but we're already working on fixing a lot of these bugs and adding new content for a post-jam build!
Lanzalot
Creator of
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Following the death of your son, you're blinded by grief, turned to alcoholism.
Enter and confront your broken mind, the monster you see yourself as, and try to find peace.
wasd to move, shift to sprint, mouse to look around, tap on objects with the mouse, esc to pause, and hold left or right mouse to bounce the stick.
also note - the monster appears at the end of the first level and throughout the second level!
NOTE - TRANSITIONING TO THE SECOND LEVEL IS BROKEN ON WEB DUE TO LARGE FILE SIZE OF A VIDEO - PLELASE PLAY ON WINDOWS
there are also some minor spots on both builds where its possible to clip through certain walls, hit esc and restart if this happens and you end up out of bounds. Just not running repeatedly into a wall also avoids this from happening at all hopefully.
I really like the art and mechanics of the game! The multiple uses of the scale were really unique and fun to play. Playing on keyboard, I feel like there were some issues - it was hard to control at times which was worsened by the high-speed gameplay, and levels being long meant that one accident with the controls ended up causing issues. A lot of these issues are probably alleviated or reduced on controller though.
Fun game! After half an hour I got up to the first sword... before falling back all the way to the beginning of the game, and never made it back up. I really love the art style and sound design of the game, and all the lore. Like some others have said, the difficulty ramp up could be a bit gentler, and controls weren't fully intuitive - I wasn't sure how to swing the sword, and some sort of tutorial could have helped better. Overall really great game, and I'm excited to see how it turns out!
Really interesting idea for a game, and the art work and sound effects (especially the blood splatters) really sold the feel of the game! I really liked how all of the elements interacted each other like the bodies creating more blood but also helping you speed up. Trying to push everything to the very end as they bounced off each other was interesting, but a bit tedious. Maybe something like two different doors on opposite sides of the arena could help reduce it? Overall, really fun game and interesting idea!
The sound design and music were really cool, and the audio was great! The game's strongpoint was definitely in the story that you made, and weaving that into the gameplay. There were a few bugs - on day two, I got stuck after gathering things after the two pieces of wood before talking to the grandma then when I tried to talk to the grandma I got the message that I didn't have what she asked for; after that I gathered two pieces of wood assuming that they had to be the latest two things collected and brought them to the grandmother, but I kept getting the message that I didn't have what was asked for despite trying many different objects. Overall, the game was really interesting and I wish I got to see the ending!
I also created a reverse tower defense game, and really like the approach that you took with this one! the puzzle aspect was really unique, and the music + art was really great and well fitting. It would've been nice for the layout the player had chosen to be saved between tries/for there to be fast forward button, as dragging the characters over and over to the same spot became tedious after a bit. The levels were incredibly well made, and level 5 in particular was a really difficult but interesting puzzle. Overall great game!
This game was really cool and incredibly polished! The music was really great and fit the feel of the game well, and so was all of the art and transition from the player to the enemy. At first the gameplay was a bit confusing, but after a short while the gameplay was really fun and engaging! Overall incredible use of the theme!
As someone who also created a tower defense game where you control green creatures, this was an interesting take on the tower attack idea! I really liked the art style of the game, particularly the towers. It would've been cool to see more variety with the different goblin types, but overall cool game!
Hi, thanks for the feedback! I see how the gameplay could be frustrating. We planned to have a sort of gambling system where you could collect coins to roll a die and get powerups that could have an either positive or negative impact on you and made you have a lot more control over the gameplay, but due to time constraints we weren't able to implement the system. We'll definitely have a system where the die tells you how much you can move in the future if we keep working on the game.