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(+1)

cool game, feels a bit tedious at times, that is to say that the time from when I figure out the puzzle to when I beat it is too long. I would make the enemies only take one hit to kill, and have less enemies overall.

Thanks for the comment!  This is a really good point that I wondered about during development.  I think I was a little too indecisive at first about whether the game was a puzzle game or an action game, and then when I actually started building the levels, it became clear that the game was more of a puzzle game that probably could have benefited from having an even simpler health system.