Thanks, and thanks for the feedback. How far did you make it through the game/ how many stages of the tree did you see so I can try and interpret your feedback as accurate as possible?
So for the whole animations front the player and enemy were originality implemented without any ran out of time to add them latter, as for the boss in the background it has more animation to it since I prioritized it for animating so that the different stages were clearly being moved between.
ya the jumping is a little odd do too a few reasons mainly that the input and ground checking do too some janky code is a bit to decoupled from each other as well as ran out of time to make the jumping/movement quick and responsive but not out of control and sudden.
As for the scoring, I did original have planed different pickups/power-ups and there is even a hidden unfinished score in the game already that was lowered on priority since there is limited enemy's.