OK just tried it myself using windows 10 in Firefox and it worked. So Sorry for the issues with running the game in the browser not sure whats going wrong.
CodeingerCat
Creator of
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Thanks for playing and for the feedback.
Ya the controls are a bit off they were supposed to feel a bit like fast sudden arcade controls but are also just poorly tuned. Ya I am not particularly happy with the game play loop ether bean trying to think up a way to make it more engaging and less choppy like picking up the head just haven't thought of a good solution yet.
Ya so that appears to be a glitch where you can get randomly damaged sometimes from shooting some of the final roots. I have not fully diagnosed the problem since i found it after the jam ended while testing the game a bit more. It seams to come from a slight mistake on my part wile throwing the last stage together at the very end of the jam where multiple roots are overlapped on each other creating a single frame window where the head will be at the thrown location but check for damage and get hit by the overlapped root.
So in short sorry about the bug but if you made it to that point I would say consider yourself a winner since the root in question is 3rd to last enemy spawned before you win.
Once again thanks for playing and for the feedback as well. :D
Nice game had fun got 12 something first run while reading all the text relay liked the humor. Played again to see how fast I could get through it and got 2:32.58. Only complaint is that due to using the mouse I kept trying to move the mouse to turn since that just felt more natural to me but got the hang of the controls eventually. Overall great game!
Ya guessed that the abrupt ending was probably a time issue the rest of it was very good in my opinion only other small complaint I have is that the pickup zone for collectibles felt like it was oddly above the head of the player more so than part of the player. Other than that it was a great game keep up the good work! :D
Oh my thanks for playing through the whole game did not expect anyone other than me seeing if it was possible relay to do that. Will definitely agree it starts to feel like a slog to beet the boss.
Going to half to see whats causing that lag spike didn't see it while i was testing but ya it probably is garbage collection didn't relay optimize the code to not be freely trashing an creating objects all the time.
On the note of feedback for getting hit that just for some reason alluded me while putting this game together diden't realize it till after uploading it and testing to see if the game was beatable will agree can be vary annoying getting to the last stage and realizing a heart or two disappeared somewhere.
Ya the 3rd yellow enemy was there for the whole jumping thing witch was supposed to be a bigger part but do too my poor balancing of the movement mechanics dose not relay serve its purpose as well as it should.
Again Thanks for playing through the whole game and giving me all this feedback will be sure to check out you're game when I am on a computer that wont explode while trying to run pong. :D
Thanks, and thanks for the feedback. How far did you make it through the game/ how many stages of the tree did you see so I can try and interpret your feedback as accurate as possible?
So for the whole animations front the player and enemy were originality implemented without any ran out of time to add them latter, as for the boss in the background it has more animation to it since I prioritized it for animating so that the different stages were clearly being moved between.
ya the jumping is a little odd do too a few reasons mainly that the input and ground checking do too some janky code is a bit to decoupled from each other as well as ran out of time to make the jumping/movement quick and responsive but not out of control and sudden.
As for the scoring, I did original have planed different pickups/power-ups and there is even a hidden unfinished score in the game already that was lowered on priority since there is limited enemy's.
Thanks glad you liked it, ya the head was originally supposed to boomerang back to you and even had code for it just commented it out at the end since i ran out of time to adjust and balance it to a point it didn't feel to janky. If I had time I was also considering adding power ups that would give you multiple heads, piercing heads that would continue through several enemies, anti gravity heads that make you float, and so on.
Thanks, ya ran out of time to balance thing. The head was originally programmed and just commented out to return to the player like a boomerang but do to running out of time couldn't balance it to a degree that it felt good to play with so just teleport s now since that was faster to implement and felt better than the janky boomerang skull. So ya if i work on this more after the jam hear will be trying to make that more meaningful in more ways than just boomeranging it.
Neat Game, Just a bit confused most of the time. There appears to be a lot going on in the game and for this being a game jam is rather impressive. This kind of falls apart for me at least in that a bunch of key information is just not given. Some values i couldn't find are things like what is the price of each item is, how far through a day you are or how fast time is passing other than the occasional day going up, what the different employees do, and so on. Once again impressive that all these mechanics seem to be working just a bit disappointing that I cant see them or interact with them nicely as the player. Overall though great work hope this feedback helps. :)
Relay great game loved the doors with clear puzzles found some of the people to be a tad confusing on what was supposed to be the bad and good option. Only other complaint is the thumping sound that plays in the background just king of got a bit irritating after a bit since I went to find all 3 endings. Overall though great game though it was quite fun and the aesthetic was nice too.