aiming diagonally is mapped to Control ( maybe this gets rid of the jank and makes you give the game another shot :) , maybe ?) , and yes I should have had tutorials for keyboard controls , I will add these in a improved version in the future . I also knew about the need for keyboard tutorials , but at this point in development the final boss was bugging out and there where still no credits .
Should I have focused on accessability instead of adaptable music ? ... maybe ,
I put the controls on the game page but I guess that is not obvious enough .
For the idea with the mouse , I dont think this would work because of the way my aiming works in the game and a few abilities later on in the game .
and for the second idea , thats how it works , just not the standing in place :)
thanks for replying tho , and btw I did write a very detailed comment for your game , check it out if you want