its A , you can look up all the controls on the game page , gut all the buttons you will ever need for abilities are WASD
I m glad you are enjoying the game so far and btw you are currently not even 50 % into the game , there is a lot of content
I ended up figuring it out by randomly mashing the keyboard LMAO. Looking at the controls was probably the better way of doing it though. I got thru the cave to the icey part, and I can say that I really appreciate the coyote time on the tunnel drone parts. The cave area is excellent and fun, and I appreciate the ability to explore for extra health pickups.
The icey Getting Over It part is very frustrating, which might very well be the intention. The higher jumps seemed so tight that you couldn't make them if you jump off the edge of the platform, you can only make them by abusing coyote time. That combined with the huge amount of backtracking you need to do each time you fail a jump makes it feel very discouraging. I feel like either tight jumps or losing all your progress on a failed jump can be fine, but the combination of both is kind of unfair. I'll have to come back to it later to try and beat it.
yes the map loops into itself , now the game opens up a lot , there are a many secrets and new abilities hidden , just try exploring the old areas and memorize the map layout .
I know that this part is very slow paced , but that's a design choice i intended , if you played hollow knight for instance , this would be the part after the city of tears , where the game lets you explore almost the whole map , it is the feeling of being lost in a unknown place and slowly figuring out where things are , its that part of a metroidvania I tried to replicate , it is my first one tho , so if you really cant find anything at all I will give you a hint .
but maybe this is just me and the being lost part is not enjoyable for most people and I'm just weird ..
ok sweet I'll get back to exploring! I think what makes that work in hollow knight is that there is a world map that allows the player to orient themselves and chart out where the next zones would be based on the open spaces on the map. But I really do respect that choice to have the game loop back again, now that I know I need to explore I will enjoy it a lot more! I do enjoy the exploration bit a lot and I think it's a good idea to have in the game! I just wanted to make sure I didn't miss a n exit or something and was running in circles. I think a small hint to the player that they are making progress would be beneficial though
Thinking about it more, I think even extendind the purple area more, where the only area with grass is the original area the player was in, would help a lot with orienting the player and letting them know they are making progress. Also, got the wall climb and triple jump! Unfortunately, this patch of ground is bugged and causes the player to disappear and makes the menu not work either, forcing you to close and restart
I managed to reproduce it twice. I climbed up the wall in that area, killed the enemy, then when i fell back down in drone form it happened.
Also is there a powerup that lets you shoot while in drone form? I am not sure if I'm missing a powerup or missing a technique to get past this part. I looked thru what I believe to be the entire grass area and didn't find anything
I managed to reproduce the bug every time now , you have to push against to right wall and be in the drone form for it to work , I have no idea why this is and it frustrates me so much , there is nothing special there , why is it so specific ? maybe it helps when I change the tilel around a bit , hopefully ..
tell me when you encounter another bug and thanks for telling me