Well that escalated quickly...
Either way, this was a really fun game. But it definitely gets really hard really quickly. Also, the "swoosh" sound the sword makes is the best. Really made just clicking the mouse button alone a lot of fun.
I noticed I could plant and grab crops from arbitrarily far away. Though at the same time, sometimes it wouldn't register my clicks. Maybe it had something to do with how close an enemy was to the crops.
It might have been nice to add a way to heal the barn? But I'm not sure how long I'd actually want to keep playing this game unless there was promise of more variety (different crops, enemies, fighters, etc). So, really, I think that the length of game play is about right. It just shows no mercy.
Viewing post in Oh no! Not my carrots! jam comments
Yeah you got my feelings exactly. I didn't want to drag the game out too long as I didn't have time to add more variety and things would get a bit repetitive. I thought better to think the game was hard than be boring. Also last minute I thought it would be a good idea to make it so the player had to be close to the crops in order to interact with them, probably a poor choice in hindsight (Especially with no feedback to the user as to what was going wrong). Thanks so much for the feedback :)