Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks! Went a little wild with the mechanics on the back end without thinking of a great way to present them to a player with the given timelines. Generally we try and design systems at the start to be really scalable, put the content in, and then move on. When we have all the systems in we can go back and add more stuff (like the losing/penalty quests in the quest system). The menu prompt is a good idea, or at the very least probably persist the playthrough... 

Thank you for playing and taking the time to give us great feedback!