An interesting consept. I like the hex tiles. Is there an indicator that a house is going to do anything the next day? Because I was unable to tell which one I should cast sloth on. Overall an interesting consept. Runs a bit slow, but I'm guessing that's because it hasn't been optimized in the 48 hours.
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When you select a house, the UI panel on the left tells you what it is going to do (rest, tend grass, tend trees, create medicine, etc.). No visual indicator yet, but I'd like to get that in for the next update. Which parts did you find ran slow? Although you're absolutely right, parts of the code definitely need to be rewritten to be performant, I imagine Unity's Garbage Collector is working basically constantly.
Thanks for playing, and thanks for the feedback!
Yes, some sort of indicator would definitely be useful. I think it has potential. The main game play works well, and if the tiles are different every time you start there's some good replay value there. It was slow basically when I tried moving the map around, and when I clicked on trees or houses it took a little longer than it should for the UI for that item to pop up. I'm sure that could eventually be fixed with optimizations.