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(+1)

Awesome game. It's aesthetically-pleasing and just all around lovely in terms of design. The leaderboard is a very nice feature too. The premise is interesting and is a vast improvement on Solitaire! Also, I didn't realize the flying thing couldn't jump diagonally so I wasted some cards (and my strategy) on that the first time.

The second time, I tried my best to plan ahead properly but in the end, I ended up having a nice chain of cards on the board, but I just couldn't manage to link the flying thing up with my chain since I wasn't getting the cards I needed, so my game ended with a very full board and a measly 165 points haha...

I might come back later and try to do better.

P.S. The previous commenter mentioned this too but you really do give wonderful feedback. Thanks for your comments on my game too! :) I hope your game gets more plays and ratings because it really deserves it.

(+1)

Thanks!

Well it wasn't a proper chain if it wasn't completely linked. The biggest thing in scoring well is to realize that you always will have the whole deck if you play until the very last cell. So you can just dedicate certain cards as transitions between suits, reserve a space for em and they will come at some point. Then it's just all about not making accidental transitions to where you don't want.

Had stuff like this happen to me too many times during the development. Carefully constructing a whole board of a chain and then to just realize that there is an accidental missed turn right in the beginning.

Wait, you're supposed to create chains and then have him move? I just had him move one tile at a time, to the gem and then to the next one.

Oh yes! Did you not even accidentally do any links at all? One of the "tutorial" messages points it out too...

No, just one tile at a time. I guess that's how others were able to get such high scores; I was only able to use half the field since I put non-matching cards far away. The required card also changes every once in a while, and I didn't understand what was causing it.

Ohh! Umm you mean it changes without the character moving at all? It should always be the card the character is (or was) standing  on.

Oh, so it changes each time you move to a new card on the field.

Yup, just like that the complete path moved in the end is chained together by either suit or card value. After each card placement, the character does a check if it can move. And if it did move, it will repeat that until it can't anymore. And you get an increasing amount of points each consecutive step. So on first step on lets say 6 you get 6 x 1 points and if there was another 6 connected to that, you'd get 6 x 2 and so on. And multiplied by extra ten if the bonus item is on top of the card too.