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really well executed idea with lots of polish. the perspective change feels very well done. I felt like the mechanic could better suit a puzzle game, where the player could be forced to change perspective to proceed, as i didn't feel like there was a real benefit to one view over the other

Thanks! I was thinking about making it a puzzle / adventure game (like switching between Link to the Past Zelda and 3D zelda), but it was hard for me to think of meaningful puzzles that would require switching. I may try make another puzzle prototype with this mechanic though !

(+1)

making puzzle games blows my mind, i've no idea how to go about doing it! but it would make an interesting mechanic if the different views literally give you a different perspective on how to solve the puzzle. I'd play it!