Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looks like it works. Is there any side effects to this?

Still looking for a quick way to enable/disable it temporary since I got a ton of live calls, it'd be a chore to have to delete/add those live calls lines back again.

(+1)

Haven't run into any side effects yet. It just keeps the live_init from running, but I guess it could go where you spawn the GMLive object even, to make sure it isn't in the game at all.  To switch configs quickly just use the drop-down at the top-right of GM where it has the crosshairs icon. It's faster than adding/removing anything.

(+1)

The idea behind macro was that GMLive scripts should be empty or excluded from the build entirely.

It does seem like in 2.3 we can do

if (macro) function name() {}

so I'll see about doing this for the next build.