Not sure what's going on, but this happens on an empty project. Nothing in it, other than barebone GMLive objects, extensions, etc setup.
Setting live_enabled to 0 still allows GMLive to run for some reason?
Code and asset live-reloading for GameMaker! · By
I made a Release config and put these as macros:
//GMLIVE #macro live_enabled 1 #macro Release:live_enabled 0
And in obj_gmlive's Create Event I tweaked it like so:
if (live_enabled) { live_init(NULL, "http://localhost:5100", ""); }
So when I choose the Release config I don't get the "HttpError:HttpSendRequest: A connection with the server could not be established" message so it seems like it's turned GMLive off
Haven't run into any side effects yet. It just keeps the live_init from running, but I guess it could go where you spawn the GMLive object even, to make sure it isn't in the game at all. To switch configs quickly just use the drop-down at the top-right of GM where it has the crosshairs icon. It's faster than adding/removing anything.