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Thank you so much! I hadn't planned that tension in advanced, it was just something that emerged as i was working on it, and I realised it was what kept the game interesting so tried to maximise it. I know very little about art or animation, which is why the theme attracted me to this particular jam in the first place, so I'm glad you liked what I managed to scrape together!

Do you think more contrast with the crosshair would have helped?

I think the cross hair was visible enoug, my problem was more about visualizing the trajectory of the projectiles, and seeing them end their course. I didn't know if I needed to be spot on, or just to align my tank, my cross hair and my target so the bullet will go there. And it would help understand if you can shoot through other enemies or buildings or if you need a clear line of sight to hit your target.

I think I needed more connection between my tank and where I was shooting.

Yeah I wanted it to fell really arcade-y and immediate in that sense. There's nothing complicated with line of sight or collisions going on there, as it felt like too much to think about when you're trying to run people over and aim and shoot at another group at the same time, so it really is just that when you click, there's an explosion at the crosshair.