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Yeah, pretty much everyone finds this game difficult. We were aiming for it to be difficult, but I think as a result of lack of play testing on my part, we didn't really have a chance to gauge how difficult we made it until the last moment. And as you mention, it's sort of a combination of things that make it way too hard. I probably should have just went ahead and cut some of the more egregious issues before submitting, but meh, it is what it is. I'm still fairly happy with how it came out, especially since I didn't have time to use the full 48 hours to work on this. 

Thanks for the feed back! This has been my first game jam I've ever completed, and it's been a lot of fun and really insightful. I'm impressed by the amount of really in depth feed back are willing to give on so many games, haha. It's really quite a cool experience.