I really love the art style and overall feel of the game. Fighting the enemies was very satisfying with the rainbow effect and camera shake! For some reason, the jump wasn't working with the sword so I couldn't get past level 1. I also like that you applied the limitation in the game mechanics. It's a fun simple game with a good concept. Would love to play the game again with a little more polish.
Viewing post in Chroma Knight jam comments
Shoot my bad. I tried the game again and played the tutorial this time. I guess I totally missed it for some unknown reason. haha
This time, I got up to level 4 I think but I gave up when I couldn't get past one of the green things. It's cool how the enemies are also differentiated through colors. Also, reaching a checkpoint feels very relieving. I think the sword's position should be based on which section(left or right) the cursor is in rather than which direction the character is facing. Might just be my preference tho. No pressure. :)
Thanks for giving it another chance! Don't worry about not getting through the last level though, I had like 30 minutes to make it and couldn't implement smart invisible barriers or pathfinding. It was supposed to be a chase sequence, where the green enemies followed you all the way to the end, but then you got the sword and could take them down.