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(+1)

Very cool concept. I like the way you combined the poetry with the mood of the game, they work well together. The cool light/hue effect on the title screen is really nice too. I would have liked to have seen the 'space bar to light the room' feature a little earlier as it was more tricky at first as I was trying to figure out how to play. I like the idea of spawning a key when you collect enough colour squares, I didnt get this at first, I thought the progress bar was my life so kept jumping into enemies as I thought I'd survive. Sometimes the enemies spawn on top of the player giving no warning which is frustration perhaps add a sound or short visual effect right before they spawn. Also when the key is spawned you could spawn a door or exit point the player must reach. 

Overall I enjoyed the game. Well done.

(1 edit) (+1)

Thanks so much for the feedback! Much appreciated. I can see how the controls are confusing. The spacebar and collecting squares mechanics to reach the goal are actually stated in the poem(figuratively).When I do decide to continue the game, I'll definitely make more parts where you can use the space already, maybe add an sfx or warning for the spawning, make the use of the bar clearer and more.