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(+1)

Nice little game. The concept is good, just needs a bit more thought I think. I was able to run through the levels quickly, as long as I avoided Green and Brown squares. There wasn't much consequence for walking in fire or water or ice. I get that you can pick up a jackhammer to break brown blocks but it's not really that important as the levels were quite simple. There needs to be a cost to taking certain routes, for example you move slow in water, fire kills you instantly so if you slide off of ice into it you're dead. the Jackhammer needs to be more valuable as a tool so perhaps you should make some parts completely blocked and if you lose the hammer you need to go back to get it.

These are just a few ideas that popped into my head when playing. Great effort ! :)

(+1)

Thank you! This was really helpful feedback. I think a lot of the tiles have fun interactions, but I'm realizing from reading my comments that the chaos of the random levels means that the tiles often will either get passed over or avoided. I really liked your ideas for fire and water tiles, and might play around with a sort of health system for the fire. Thanks for playing!

Maybe have some normal tiles that are just... tiles. then have the other tiles that cause effects. Have a quick route and tough route option where the tough route rewards you with higher scores or valuable pick ups you can use later? Lots of potential here.