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(+1)

Thank you! This was really helpful feedback. I think a lot of the tiles have fun interactions, but I'm realizing from reading my comments that the chaos of the random levels means that the tiles often will either get passed over or avoided. I really liked your ideas for fire and water tiles, and might play around with a sort of health system for the fire. Thanks for playing!

Maybe have some normal tiles that are just... tiles. then have the other tiles that cause effects. Have a quick route and tough route option where the tough route rewards you with higher scores or valuable pick ups you can use later? Lots of potential here.