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Fun game! I like how you introduced the mechanics slowly (full screen view, then zoomed in camera, then varying visibility circle.) I think it would have been a little easier to play if the character’s hitbox was a couple of pixels smaller than the tile size, that way you could fit through the 1-tile spaces much more easily. I really like the mouse’s design and animation, that was very cute. Great job on the submission!

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Thanks backwardspy.  I really appreciate the feedback!  We drew the mouse in aesprite - which we hadn’t used before.  Agreed on the sprite hit box - I was working on this on Sunday and then ran out of time.  I don’t know if you noticed, but there is a “momentum” effect in the horizontal axis that means you can still get though a small horizontal gap if you miss slightly - but it only seems to work right to left, not left to right!

I did notice that effect in fact when I was playing around on the first level, trying to jump between the letters. I wonder if it’s something to do with the order you check the tiles in? The natural way to iterate between the tiles is left to right, top to bottom. Perhaps that has something to do with it. Tricky little issue to track down for sure!

(+1)

That might be it.  Another idea I had is that it might be the <= vs >, ie one direction gets the zero.  Anyhow, changing the sprite hit box should do it.  I’ve also just built the mouse a jetpack for v2 - although that will obviously have to wait until post jam :)