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The humility is refreshing. It's a trait I admire in others and myself to always seek to improve. Actually it makes me think about what % of my own game is story vs gameplay and it's not a number I like so far. The body change puzzle was my favorite thing in your game. It reminded me of Operation Trick or Treat on Cartoon Network: 

I've learning the hard way that time is an important resource in this jam. I fear I might not be able to get in all the features in my game in time, so I might have to slim things out cut them out. It's good that you kept your priority in your game. I'm struggling a bit, but I have to truck through, and use my son and eventually my friend tomorrow to playtest. (I'm nervous.)

Our competitor Rubescen really did a good job on short term body changing mechanics: https://rubescen.itch.io/crossingtales

Remind me after this jam to play your game Crab Vs. Virus RPG: https://ronaldbabe.itch.io/crab-and-virus  That looks good and got good reviews.

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For the puzzle part, I had sth similar in mind, but I find it involving a lot of backtracking and quite linear. 

So it gave me an impression that the puzzle has to be backup by story element to be good. I would love to add it if I can come up with a good one.



And crab one isn’t quite satisfactory to myself T_T