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A jam submission

MZ Love Story (2 in 1)View game page

A Love Story Made in RPGM MZ for fun
Submitted by RonbldNotBabe — 3 days, 3 hours before the deadline
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MZ Love Story (2 in 1)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Appeal#44.0004.000
Overall#53.5003.500
Playability & Innovation#73.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Took a bit to figure out how to change between the two characters Story is quite fast-paced and a little crazy, but oddly entertaining

Game Name
MZ Love Story (2 in 1)

Developer Name(s)
RonaldBabe

Genre (especially if not a turn-based RPG)
Romance

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Comments

Submitted

This game is pretty silly and off-the-wall. Full of goofy moments and multiple endings. I felt like the introduction of the person-switching mechanic could have been better, and the writing could use polish, but I still had a good laugh.

Submitted

MZ Love Story (2 in 1), the game where Reid and Priscilla, fused together, are trying to make out with their respective yandere. In a world where car accidents send you into a fantasy RPG world. (WARNING! THIS DOES NOT WORK IN REAL LIFE! DO NOT ATTEMPT!)

Now to the points I want to raise...

- Priscilla should tell Stephen the dinner is ready... despite it isn't. The table is empty.

- Wait... How long exactly is Stephen/Stephanie aware of Priscilla and Reid being one entity? And how did he guessed? This is not common enough to just randomly guess!

- If you refuse to load a save file when the game proposes you to, it stays on a black screen. The only way out of there is to pass by the main menu to return to the title screen.

- I know there is a download link, but this is a good example why you want to avoid passing by the browser.


And that's all I wanted to say. Outside of that, the map are... meh, but at least you know where to go. The music is well chosen.

This is clearly the kind of game that has been done real quick. If anything, this might be the kind of project you'd end up with if your goal is simply to learn the basis of the engine. There is nothing wrong with that of course, but to me, compared to the other entries I played, it falls short. With that said, the madness of the scenario makes the experience a ride that some people can like to an extend.

I wish you good luck! ^^

(1 edit)

This game's story certainly kept up the element of surprise and shock, you did a good job delivering on that and it was quite comical. It started out so normal that it really made me laugh a little how and when it drastically turned directions. I liked having choices, I felt here it really worked well and I did feel it had some gameplay elements in that sense of navigating and with those choices. Is there a everyone's happy ending? I think I got all the endings and something is always bad for someone, I think that's the point and nature of the game and a bad ending for Kasey as comical relief is the good ending, but I wanted to check that with you as well? Good story presentation overall. I know battles didn't work out, but I'm sure there some ways at least some battles could've. This is one game though that stays in your mind afterwards and along the way.

Developer(+1)

Thanks for playing it. If there is a battle it would be a puzzle of avoiding your lovers. 

I think if there is next jam I join, I would have to team up. I actually needed to finish the game in 2 days because I did’t have time irl. So half of the plan was cut, but story gets more fast paced. 

For this game, as long as the story is delivered, I am satisfied. 

Yes, a puzzle  would've worked. I get that though, I believe you did deliver very well on the story. Very comical writing. Good luck with what you do next! : )

Submitted(+1)

This was a very adorable game with a lot of anime/isekai references that I really enjoyed! XD :D I got to one of the endings that led to having forgave the siblings' lovers! XD :D I had a bit of a laugh most of the time due to how crazy those lovers were near the end lmao xD :D And Stephanie's "REEEEIIID" Lol! Gets me every time! Overall, a sweet enjoyable experience if you get all the references! <3 Great job, RonaldBabe! :D

(+1)

Thanks for providing us with a game to play.  There were some really fun parts of this game.  The dynamic of both of them sharing a body was creative.  There were some areas of improvement, in my opinion.  The maps were often empty of detail.  There were a few continuity errors (off the top of my head, I think one of them said 'I wish I could talk to you', then later on they were talking normally).  Also both the boyfriend and girlfriend trying to kill the main characters was....interesting...


Overall, it was fun to play.

(+1)

I beat it. It's a short game, and I appreciated the Otaku references, and I loved your School Days Joke. The story was cool with the dual bodies is a cool idea, but I think there should be more gameplay. I felt that 95% of the game was story, where you could have more fleshed out body swapping ideas and a deeper plot.

Developer (1 edit)

Thank you for playing through it!!

Since it's the jam page here, I am being honest.

There originally was more gameplay, but was shortened because I found it not so interesting. (Just choosing Pris or Reid to walk through certain point)

So I just concentrate on letting players explore the endings.

Also due to time limit of myself, I cannot work on this game for too long. 

For future games, I may try adding more puzzles, as long as they are fun. But my own rule is not affecting how the players experience the story.

(1 edit)

The humility is refreshing. It's a trait I admire in others and myself to always seek to improve. Actually it makes me think about what % of my own game is story vs gameplay and it's not a number I like so far. The body change puzzle was my favorite thing in your game. It reminded me of Operation Trick or Treat on Cartoon Network: 

I've learning the hard way that time is an important resource in this jam. I fear I might not be able to get in all the features in my game in time, so I might have to slim things out cut them out. It's good that you kept your priority in your game. I'm struggling a bit, but I have to truck through, and use my son and eventually my friend tomorrow to playtest. (I'm nervous.)

Our competitor Rubescen really did a good job on short term body changing mechanics: https://rubescen.itch.io/crossingtales

Remind me after this jam to play your game Crab Vs. Virus RPG: https://ronaldbabe.itch.io/crab-and-virus  That looks good and got good reviews.

Developer (1 edit)

For the puzzle part, I had sth similar in mind, but I find it involving a lot of backtracking and quite linear. 

So it gave me an impression that the puzzle has to be backup by story element to be good. I would love to add it if I can come up with a good one.



And crab one isn’t quite satisfactory to myself T_T 

Submitted(+1)

This game is cute! I really enjoyed it. Good luck in the jam!