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This is so cool Nate! I can't tell if this is made in 3D or 2D, and there's definitively some magic to the shaders, if not mistaken. -Frank

(+1)

Thank you! The way I got that visual look was by rendering the player camera to a RenderTexture with a resolution of 360 x 180 pixels, turning the framerate from I think 300 to 10, and giving everything an unlit color material. All the models in the game like the player's bike, the enemys, the trees etc and the helicopter + tank in the back are all just cubes. Since they're unlit they appear as flat textures.

Woah, after learning about behind the scene. I think it's even more magical. To know that all the models are just cubes is insane. Thank you for sharing!