This is such a good clone of the game, everything is as was in the original game, except for the bullet effects which in my opinion made me like your copy even more than the original! I'd much rather play this one! I loved the low resolution texture as well!
I think the low resolution RenderTexture is a really smart way of approaching the pseudo 3D environment of Deathchase, and it leads to some awesome looking "sprites" like the bikers from different relative perspectives. As for the movement of the player, it's a bit off in some key ways. you don't seem to rotate as dramatically as the original Deathchase, and one key difference I noticed is that your projectile doesn't seem to change course mid shot while you turn. Really cool stuff.
Thank you! The way I got that visual look was by rendering the player camera to a RenderTexture with a resolution of 360 x 180 pixels, turning the framerate from I think 300 to 10, and giving everything an unlit color material. All the models in the game like the player's bike, the enemys, the trees etc and the helicopter + tank in the back are all just cubes. Since they're unlit they appear as flat textures.
Woah, after learning about behind the scene. I think it's even more magical. To know that all the models are just cubes is insane. Thank you for sharing!
Comments
This is such a good clone of the game, everything is as was in the original game, except for the bullet effects which in my opinion made me like your copy even more than the original! I'd much rather play this one! I loved the low resolution texture as well!
I think the low resolution RenderTexture is a really smart way of approaching the pseudo 3D environment of Deathchase, and it leads to some awesome looking "sprites" like the bikers from different relative perspectives. As for the movement of the player, it's a bit off in some key ways. you don't seem to rotate as dramatically as the original Deathchase, and one key difference I noticed is that your projectile doesn't seem to change course mid shot while you turn. Really cool stuff.
This is so cool Nate! I can't tell if this is made in 3D or 2D, and there's definitively some magic to the shaders, if not mistaken. -Frank
Thank you! The way I got that visual look was by rendering the player camera to a RenderTexture with a resolution of 360 x 180 pixels, turning the framerate from I think 300 to 10, and giving everything an unlit color material. All the models in the game like the player's bike, the enemys, the trees etc and the helicopter + tank in the back are all just cubes. Since they're unlit they appear as flat textures.
Woah, after learning about behind the scene. I think it's even more magical. To know that all the models are just cubes is insane. Thank you for sharing!