Thank you! The way I got that visual look was by rendering the player camera to a RenderTexture with a resolution of 360 x 180 pixels, turning the framerate from I think 300 to 10, and giving everything an unlit color material. All the models in the game like the player's bike, the enemys, the trees etc and the helicopter + tank in the back are all just cubes. Since they're unlit they appear as flat textures.