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(+1)

Simple and elegant interpretation of the Theme~

I liked that different enemies game you different abilities and found myself intentionally getting killed so that i can posses them and see how they work~

I especially liked that after possessing an enemy in a remote location, enemies in a different locale wont be hostile to the player until he starts attacking, allowing us some leeway to reposition ourselves for more tactical advantage

Lvl 2 was a little confusing since I didn't know where I had to go but other than that, the gameplay was intuitive~ Great work~ pity it didn't make the jam deadline but I'm glad I got to try it out~

Thanks for playing.

I am planning to add a compass that points the player towards bosses next.