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(+1)

We meet again, Nowis-337! Last time we met, it was for your giant robot simulator! And you're back at it with another tokusatsu-inspired game! And again, I liked it. The custom artworks are great, the sound design is nice and the gameplay is simple yet effective. But like last time, there is a couple things I'd like to point out.

- At the beginning, I was wondering why I didn't had the control of my character. I was looking for a way to move it to no avail as I saw a clear obstacle coming my way. That's only after I realized this was actually a scripted tutorial, but to be honest, at first, it really confused me to not be able to move my character.

- What is really too bad though is that the feeling of speed is clearly lacking during the chase scene. It breaks my idea of the hero going at full speed to chase to chase down the villain. It's to a point I have fun imagining them stopping at every red lights and respect the road signs during the chase. XD

Outside of that, I don't see much more to say, you did a great work! Magnum Rider Z was short and sweet! Best of luck for this game jam! ^^

(+1)

Thanks for the feedback, they're always insightful!

Yeah I agree the 'tutorial' bit at the beginning could do with some differentiation - I had the idea of maybe cinematic black bars, but didn't have time to implement in the mad rush to finish it on time :P

Something I wanted to do in hindsight is to make the car chase stage is to have the background scroll faster and have the car obstacles look more like moving traffic rather than stationary as they are currently set up to give a faster sense of speed.

Definitely a few good points to think about!

You're welcome! I'm glad you find my review insightful! ^^

I wish you good continuation!