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Hello, I played your game! But to be fair... I don't really know what to say about it after playing. But I'm going to make an effort and come up with a review. So what can be said about it?

The Heist of Cardell Castle is a very simple RPG which have the originality to make us play as a group of thieves. We play as Gil the Bard, Stephen the (Thief) Fighter and Ehly the Sorcerer. These classes make me strangely think of Dungeons & Dragons, is there inspiration from there?

Anyway, let's get over the points that poses me problem.

- Why Stephen's class is the "Thief Fighter" as all of them as thieves? It sounds redundant.

- I see some people encountered a softlock with your game. I was lucky enough to not encounter it myself, but make sure this kind of thing does not happen. For example, in the case of the statue, you could have regroup the party before causing the statue to move. Or check if one of the followers won't be on the way of the statue and prevent the player to activate it explaining the path must be cleared.

- You might want to double check your descriptions.


- Also, I didn't understood what being "Careful" meant. When there is a mechanic like that, don't let your players in the dark, explain it right away. It's a way to ensure your game is fair.

- I would have enjoy your boss battles require a bit more strategy to go through.

Other than that, I have nothing much more to say. The mapping isn't stellar, but it's serviceable. I think this is your average RPG game with a bit more polish can make for a better experience.

With that said, I hope my review will help you in the future. Best of luck!

(+1)

Thank you for your feedback!

You're welcome!