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(+1)

The game looks very polished, well done! I like the atmosphere, and the music fits really well into the game. I couldn't quite figure out what was going on with the black things and whether there was some remedy/pattern to how/why they formed, so I didn't get too far into the game, but overall it was very relaxing to play! 

Also, the windows version seems to be built in debug mode, was it meant to be like that? If it was built for debug, it does little to no optimization to the game, and I feel like the game could use some optimization since it can be slow sometimes. (mostly taking this info from here: https://docs.godotengine.org/en/stable/development/compiling/introduction_to_the... )

(+1)

Thanks for the comment!  The black (virus) blobs are randomly created and are more likely to be created the longer you play and the bigger you become.

I am aware that the game is in debug mode.  When I built a version with it off, the game had several new bugs that I didn't know how to fix.  So in the interest of time, I just released the debug mode.  I think there are some more fundamental issues with the code that need to be fixed before I can turn off debug mode and get a performance boost.

(+1)

Ooh I see how that works, thanks for the explanation.

Sorry to hear you got more bugs in the release! Yeah that makes sense to put the game in the debug mode then. Well, at the end of the day, it's all a learning experience anyway :3