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This is one of my favourite games of the competition so far. The dash effect is so smooth, the game's physics feel so enjoyable to play. I am impressed with the art style and animations. Love all the references to stuff we know about as well. So many little touches to appreciate. Something about shooting that gate open felt so good. I admit I did end up getting stuck several screens into the monster area, is there an end to this? I am inspired by your work and love that dash mechanic. Also interested in the snare sound in your intro music, I think it uses the noise channel but I couldn't get a snare that tight.

Hey Vufka,

Glad you enjoyed the game thus far.  You mentioned you got stuck with the enemies? Can you explain what happened? Two known factors:

1: When I designed the stages I made certain screens have one tile away from the hud. Some how at the right distance the dash forces the players hitbox to reach the hud forcing it to the other screen. I adjusted some of the areas but I ran out of time to do it to everything else.

2: If you follow the path, say you went from one screen to another and it puts in an edge you weren't suppose to be in, sadly there's nothing we can do about it now. Its a current bug in NESmaker.

Oh, I didn't mean stuck as in a bug. I got to a cave hole in the mountain and couldn't get in, but felt like I had explored everything else. I didn't know what else to do. I did end up getting physically stuck (your option #2 in your response) going down one screen from there, but that's just because there was only one walkable tile of space before a solid, my game has a couple lingering instances of that too. 

Yeah I took note on that. Once I rebuild the game I will fix all of that. Thanks for your feed back.